今天更新的,哈哈,终于又迎来了一次更新下面是官方的更新信息
June 8 2018:Cheat Engine 6.8 Released:
Cheat Engine 6.8 has been released. Lots of new features like structure compare, AVX disassembling support, lua functions, etc...
Download:
Cheat Engine 6.8If you encounter bugs or have suggestions, please do not hesitate to report them in the
forum,
bugtracker or by [url=mailto
ark_byte@hotmail.com]e-mail[/url].
And if you have questions, don't hesitate to ask them in the
forumFixes:
Fixed some more high dpi issuesFixed issues with the dropdown list in memory recordsFixed pointer offset symbols not calculating properlyFixed registered binutilsFixed graphical issues with the tablistFixed issue where memory blocks would get cut of before the page endFixed some memory leaksFixed some graphical issues in the addresslistFixed rightclick on r8 and r9 in memoryviewFixed disassembling some instructionsFixed DBVM so it works on windows 1709 and later (tested on 1803)Fixed several DBVM offload crashesFixed freeze with allow increase/decrease for 8 byte long valuesFixed several issues where minimizing a window and then close it would hang CEFixed file scanningFixed crashes when editing memory in some some emulators
Additions and changes:
Text editor improvementsAdded hundreds of new cpu instructionsMono now has some new features like instancing of objectsMono instances window is now a treeview where you can see the fields and values"find what addresses this code accesses" can also be used on RET instructions now (useful to find callers)The graphical memory view now has a lot more options to set it just the way you needCodepage support in hexviewstructure data from PDB files can now be used, and are stored in a database for lookup laterdissect structures form can now show a list of known structures (pdb, mono, ...)Added a "revert to saved scan" option (lets you undo changes)Added a "forgot scan" option (in case you forgot what you're doing)Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it)Autoattach now happens using a thread instead of a gui blocking timerSome colorscheme enhancementsAdded a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show)Changed the dissect data setup from seperate yes/no/value dialogs to a single windowAdded a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVMAdded find what writes/access to the foundlistAutoassembler scriptblocks are now grouped when written to memoryAdded {$try}/{$except} to auto assembler scriptsAdded an extra tutorial/practice targetAdded cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destinationAdded an automated structure compare for two groups of addresses to find ways to distinguish between them
lua:
added automatic garbage collection and settings to configure itadded new functions
c_setPassivegc_setActivereinitializeSelfSymbolhandlerregisterStructureAndElementListCallbackshowSelectionListchanged the getWindowlist outputMainForm.OnProcessOpened (better use this instead of onOpenProcess)enumStructureFormscpuidgetHotkeyHandlerThreadbunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm)and more, including class methods and fields (read celua.txt)